This package is available as an npm package.
# npm installation
npm install @project-error/pe-utils
# yarn installation
yarn add @project-error/pe-utils
⚠️Note: This project is currently in active development and may be unstable for the forseeable future
You can find official examples at this GitHub Repo. These are both in TypeScript as well as regular JavaScript
Inline documentations is also included for almost all of the current functions & methods.
This package adds the ability to utilize promisified net events. Essentially a small promise wrapper around events. When using this system it is wise to keep in mind that events are transmitted over UDP and not TCP, this can lead to issues if a player has poor internet speeds. There is a default timeout of 15 seconds which can be lowered or raised.
Example
// Client Side
import { ClientUtils, RegisterNuiCB, PromiseEventResp } from "@project-error/pe-utils";
interface ServerResponseData {
data1: number;
data2: number;
data3: number;
}
const clUtils = new ClientUtils();
// NUI Callback wrapped for v8
RegisterNuiCB("someCallbackEvent", async (data: unknown, cb: (any) => void) => {
try {
const serverResp = await clUtils.emitNetPromise<PromiseEventResp<ServerResponseData>>("fetchEvent");
cb(serverResp);
} catch (e) {
console.error(`Error encountered: ${e.message}`);
}
});
// Server Side
import { ServerUtils } from "./sv_utils";
import { ServerPromiseResp } from "./sv_utils.types";
interface IncomingData {
thing1: string;
thing2: number;
}
interface ReturnData {
respData1: number;
respData2: string;
}
const svUtils = new ServerUtils();
svUtils.onNetPromise<RequestData, ServerPromiseResp<ReturnData>>("fetchEvent", (req, resp) => {
const playerSrc = req.source;
// Do some logic to get resp data on the server
const respObj: ServerPromiseResp<ReturnData> = {
status: "ok",
data: {
respData1: 12345,
respData2: "adadsadasda",
},
};
// Sent back to the client to resolve
resp(respObj);
});
// Client Side
interface ServerDataObj {
coolStuff: string;
amICool: boolean;
}
clientUtils.registerRPCListener<ServerDataObj>("niceEvent", data => {
const playerPed = PlayerPedId();
// This is the optional data sent by the server, you can
// use it for logic if needed
console.dir(data);
const [x, y, z] = GetEntityCoords(playerPed, false);
// We return an object here to the server with x, y, z
return { x, y, z };
});
// Server Side
RegisterCommand(
"debugTest",
async (src: number) => {
try {
// Lets call our RPC and print the result. This is a promise, so we must await
const coordObj = await svUtils.callClientRPC<Vector3>("niceEvent", src, {
coolStuff: "adadadada",
amICool: false,
});
console.log("Returned data:");
console.dir(coordObj);
} catch (e) {
console.error(e);
}
},
false
);
TODO: Further Explanations
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